A tutorial by
After you release your initial mod, it's fairly easy to release follow-on episodes, but you have to know what to include in your "episode" releases to help keep the download sizes manageable. This is how I've been doing things on the mods I'm working with:
You'll need to include the following files and folders for follow-on "episode" releases:
OR, if you're adding new skins to existing meshes that you released previously, just include the new skin folder(s): C:\Program Files\Irrational Games\YourModName\Art\library\characters\ExistingMeshFolder\skins\NewSkinFolder
attributes.dat campdef.dat characters.dat fx.dat objects.dat powers.dat res.datDO NOT include the "options.dat" in either your original release or any subsequent releases.
We use a naming convention that ties the .mp3 file names for each episode to the mission or episode that they're used with -- this makes it easy to figure out which ones to include (such as "m4reedline1.mp3" for I am assuming Reed is just someone's name and not a hero?Reed's first line in episode/mission 4, for example). Beyond that, you'll need to include ALL the "stock" lines (panic, select, attack, etc.) for ALL the characters that you ADD for the mission that you're releasing.
If you're including new music for your new mission, you'll also need to grab any files you've added to the "musak" folder as well: C:\Program Files\Irrational Games\Freedom Force\YourModName\Sounds\musak\NewMusicFile
After you figure out what files are needed, just stick them in a set of "dummy" folders somewhere, making sure that the structure from the YourModName folder on down matches the actual install folder paths in your working mod folder. Then use Install Maker, point it to your "dummy" folders as the source, and it will package them all together into one nice, neat installer.
Freedom Force (TM) is a trademark of Irrational Games, LLC.