<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>Irrational Games | IG.ShawnElliott | Activity</title>
	<atom:link href="http://irrationalgames.com/members/IG.ShawnElliott/activity/feed/" rel="self" type="application/rss+xml" />
	<link>http://irrationalgames.com/members/IG.ShawnElliott/activity/feed</link>
	<description>IG.ShawnElliott - Activity Feed</description>
	<pubDate>Wed, 31 Dec 1969 19:00:00 -0500</pubDate>
	<generator>http://buddypress.org/?v=1.2.4.1</generator>
	<language>en</language>
	
						<item>
				<guid>http://irrationalgames.com/insider/ten-things-summer-jams/</guid>
				<title><![CDATA[IG.ShawnElliott commented on the blog post Ten Things - Summer Jams]]></title>
				<link>http://irrationalgames.com/insider/ten-things-summer-jams/</link>
				<pubDate>Sat, 31 Jul 2010 15:33:46 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> commented on the blog post <a href="http://irrationalgames.com/insider/ten-things-summer-jams/#comment-7456" rel="nofollow">Ten Things - Summer Jams</a> <span class="time-since"></span><br />
<blockquote>Fuck this list, where&#8217;s Camu Tao&#8217;s Perfect Plan?
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/irrational-behavior-episode-4/</guid>
				<title><![CDATA[IG.ShawnElliott commented on the blog post Irrational Behavior Episode 4: Our Nerdiest Secrets]]></title>
				<link>http://irrationalgames.com/insider/irrational-behavior-episode-4/</link>
				<pubDate>Fri, 02 Apr 2010 12:08:21 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrational-behavior-episode-4/#comment-5206" rel="nofollow">Irrational Behavior Episode 4: Our Nerdiest Secrets</a> <span class="time-since"></span><br />
<blockquote>Weren&#8217;t you happy that I did though? : )
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/pax-east-is-almost-here/</guid>
				<title><![CDATA[IG.ShawnElliott commented on the blog post PAX East is almost here!]]></title>
				<link>http://irrationalgames.com/insider/pax-east-is-almost-here/</link>
				<pubDate>Mon, 22 Mar 2010 10:18:18 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> commented on the blog post <a href="http://irrationalgames.com/insider/pax-east-is-almost-here/#comment-4741" rel="nofollow">PAX East is almost here!</a> <span class="time-since"></span><br />
<blockquote>Good god! How many languages do you speak? I&#8217;m envious.
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/irrational-behavior-episode-2/</guid>
				<title><![CDATA[IG.ShawnElliott commented on the blog post Irrational Behavior Episode 2: The Way Things Were]]></title>
				<link>http://irrationalgames.com/insider/irrational-behavior-episode-2/</link>
				<pubDate>Tue, 02 Feb 2010 17:18:47 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrational-behavior-episode-2/#comment-3406" rel="nofollow">Irrational Behavior Episode 2: The Way Things Were</a> <span class="time-since"></span><br />
<blockquote>Thanks honkwas.
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/irrational-behavior-episode-2/</guid>
				<title><![CDATA[IG.ShawnElliott commented on the blog post Irrational Behavior Episode 2: The Way Things Were]]></title>
				<link>http://irrationalgames.com/insider/irrational-behavior-episode-2/</link>
				<pubDate>Tue, 02 Feb 2010 10:29:03 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrational-behavior-episode-2/#comment-3371" rel="nofollow">Irrational Behavior Episode 2: The Way Things Were</a> <span class="time-since"></span><br />
<blockquote>We&#8217;ll have more Southie Stories later in the month, crowe.
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/five-cut-features/</guid>
				<title><![CDATA[IG.ShawnElliott wrote a new blog post: Five Cut Features]]></title>
				<link>http://irrationalgames.com/insider/five-cut-features/</link>
				<pubDate>Tue, 26 Jan 2010 16:12:49 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" title="IG.ShawnElliott" rel="nofollow">IG.ShawnElliott</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/five-cut-features/" rel="nofollow">Five Cut Features</a> For every feature that ends up in a game, 10 more are proposed and dumped during the pre-production phase, and another five on the road to final release*. The handful of examples that follow offer a window into the different ways that BioShock and System Shock 2 might have turned out. *These aren't hard figures. [...]</p>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/five-cut-features/</guid>
				<title><![CDATA[IG.ShawnElliott wrote a new blog post: Five Cut Features]]></title>
				<link>http://irrationalgames.com/insider/five-cut-features/</link>
				<pubDate>Tue, 26 Jan 2010 12:12:49 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/five-cut-features/" rel="nofollow">Five Cut Features</a> <span class="time-since"></span><br />
<blockquote>For every feature that ends up in a game, 10 more are proposed and dumped during the pre-production phase, and another five on the road to final release*. The handful of examples that follow offer a window into the different ways that BioShock and System Shock 2 might have turned out.<br />
*These aren&#8217;t hard figures. Include [...]
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/division-9-unreleaesd-zombie-shooter/</guid>
				<title><![CDATA[IG.ShawnElliott wrote a new blog post: Division 9: Irrationalâs Unreleased Zombie Survival Shooter]]></title>
				<link>http://irrationalgames.com/insider/division-9-unreleaesd-zombie-shooter/</link>
				<pubDate>Fri, 22 Jan 2010 05:47:09 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" title="IG.ShawnElliott" rel="nofollow">IG.ShawnElliott</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/division-9-unreleaesd-zombie-shooter/" rel="nofollow">Division 9: Irrational’s Unreleased Zombie Survival Shooter</a> Before the studio began work on <em>BioShock</em>, and as it wrapped production on its PC shooter, <em>SWAT 4 </em>, Irrational wondered, “What next?” Publisher Vivendi proposed another <em>SWAT</em> sequel. Creative Director Ken Levine “wanted the money really badly.” But while the serial killer’s unsettling hideaway in <em>SWAT 4 </em> suggested what Irrational hoped to one day accomplish with mis-en-scene techniques, another [...]</p>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/division-9-unreleaesd-zombie-shooter/</guid>
				<title><![CDATA[IG.ShawnElliott wrote a new blog post: Division 9: Irrationalâs Unreleased Zombie Survival Shooter]]></title>
				<link>http://irrationalgames.com/insider/division-9-unreleaesd-zombie-shooter/</link>
				<pubDate>Fri, 22 Jan 2010 00:47:09 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/division-9-unreleaesd-zombie-shooter/" rel="nofollow">Division 9: Irrational’s Unreleased Zombie Survival Shooter</a> <span class="time-since"></span><br />
<blockquote><a href="http://downloads.2kgames.com/irrational/division 9_1.flv" rel="nofollow">Division 9 Pitch Demo</a><br />
Before the studio began work on <em>BioShock</em>, and as it wrapped production on its PC shooter, <em>SWAT 4</em>, Irrational wondered, “What next?” Publisher Vivendi proposed another <em>SWAT</em> sequel. Creative Director Ken Levine “wanted the money really badly.”<br />
But while the serial killer’s unsettling hideaway in <em>SWAT 4</em> suggested what Irrational hoped [...]
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/irrational-podcast/introducing-irrational-behavior/</guid>
				<title><![CDATA[IG.ShawnElliott commented on the blog post Introducing Irrational Behavior]]></title>
				<link>http://irrationalgames.com/insider/irrational-podcast/introducing-irrational-behavior/</link>
				<pubDate>Tue, 19 Jan 2010 10:08:09 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrational-podcast/introducing-irrational-behavior/#comment-2201" rel="nofollow">Introducing Irrational Behavior</a> <span class="time-since"></span><br />
<blockquote>Verge, where did Giantbomb mention us? That&#8217;s awesome.
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/january-from-the-vault/</guid>
				<title><![CDATA[IG.ShawnElliott wrote a new blog post: January From the Vault]]></title>
				<link>http://irrationalgames.com/insider/january-from-the-vault/</link>
				<pubDate>Sat, 16 Jan 2010 05:01:01 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" title="IG.ShawnElliott" rel="nofollow">IG.ShawnElliott</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/january-from-the-vault/" rel="nofollow">January From the Vault</a> <img src="http://irrationalgames.com/files/2010/01/StrayDogGath-341x296.jpg" width="115.2027027027" height="100" alt="Thumbnail" class="align-left thumbnail" />Going forward, the Vault will become a grab bag of items too short to sustain their own features. Today, it's home to the following five pieces of concept art, discussed in the Irrational Behavior podcast's premier episode, that show what BioShock might have been. Dog in a Wheelchair  Before BioShock's "gatherers" became Little Sisters in an artistic [...]</p>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/january-from-the-vault/</guid>
				<title><![CDATA[IG.ShawnElliott wrote a new blog post: January From the Vault]]></title>
				<link>http://irrationalgames.com/insider/january-from-the-vault/</link>
				<pubDate>Sat, 16 Jan 2010 00:01:01 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/january-from-the-vault/" rel="nofollow">January From the Vault</a> <span class="time-since"></span><br />
<blockquote>Going forward, the Vault will become a grab bag of items too short to sustain their own features. Today, it&#8217;s home to the following five pieces of concept art, discussed in the Irrational Behavior podcast&#8217;s premier episode, that show what BioShock might have been.<br />
Dog in a Wheelchair<br />
Before BioShock&#8217;s &#8220;gatherers&#8221; became Little Sisters in an artistic [...]
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/activity/p/19616/</guid>
				<title><![CDATA[IG.ShawnElliott wrote on acetken's wire]]></title>
				<link>http://irrationalgames.com/activity/p/19616/</link>
				<pubDate>Wed, 13 Jan 2010 10:29:28 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> wrote on <a href="http://irrationalgames.com/members/acetken/" rel="nofollow">acetken's</a> wire: <span class="time-since"></span><br />
<blockquote>Thanks for the praise. Glad to have you here.
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/activity/p/19611/</guid>
				<title><![CDATA[IG.ShawnElliott wrote on mcroddi's wire]]></title>
				<link>http://irrationalgames.com/activity/p/19611/</link>
				<pubDate>Wed, 13 Jan 2010 10:28:53 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> wrote on <a href="http://irrationalgames.com/members/mcroddi/" rel="nofollow">mcroddi's</a> wire: <span class="time-since"></span><br />
<blockquote>Thanks for joining, us Andreas.
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/irrational-podcast/introducing-irrational-behavior/</guid>
				<title><![CDATA[IG.ShawnElliott commented on the blog post Introducing Irrational Behavior]]></title>
				<link>http://irrationalgames.com/insider/irrational-podcast/introducing-irrational-behavior/</link>
				<pubDate>Wed, 13 Jan 2010 10:13:31 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrational-podcast/introducing-irrational-behavior/#comment-1406" rel="nofollow">Introducing Irrational Behavior</a> <span class="time-since"></span><br />
<blockquote>Thank you all for listening!
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/activity/p/10476/</guid>
				<title><![CDATA[IG.ShawnElliott wrote on diprips's wire]]></title>
				<link>http://irrationalgames.com/activity/p/10476/</link>
				<pubDate>Tue, 12 Jan 2010 13:49:27 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> wrote on <a href="http://irrationalgames.com/members/diprips/" rel="nofollow">diprips's</a> wire: <span class="time-since"></span><br />
<blockquote>Man of the moment, trying to get some more. You never heard it like this before.
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/</guid>
				<title><![CDATA[IG.ShawnElliott wrote a new blog post: Introducing Irrational Behavior]]></title>
				<link>http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/</link>
				<pubDate>Tue, 12 Jan 2010 05:10:00 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" title="IG.ShawnElliott" rel="nofollow">IG.ShawnElliott</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/" rel="nofollow">Introducing Irrational Behavior</a> <img src="http://irrationalgames.com/files/2010/01/IB2_fromthevault.jpg" width="400" height="100" alt="Thumbnail" class="align-left thumbnail" /> In any game development studio, you’ll find a bunch of inspired and imaginative people who have a lot to get off their chests. To save on counseling fees, we decided to sublimate these repressed feelings about their gaming lives by sticking a microphone in their faces and creating a series of podcasts that offer an [...]</p>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
					<item>
				<guid>http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/</guid>
				<title><![CDATA[IG.ShawnElliott wrote a new blog post: Introducing Irrational Behavior]]></title>
				<link>http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/</link>
				<pubDate>Tue, 12 Jan 2010 01:10:00 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.ShawnElliott/" rel="nofollow">IG.ShawnElliott</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/" rel="nofollow">Introducing Irrational Behavior</a> <span class="time-since"></span><br />
<blockquote>In any game development studio, you’ll find a bunch of inspired and imaginative people who have a lot to get off their chests. To save on counseling fees, we decided to sublimate these repressed feelings about their gaming lives by sticking a microphone in their faces and creating a series of podcasts that offer an [...]
</p></blockquote>
											<p>Comments: 0</p>
					
										]]>
				</description>
							</item>
		
	</channel>
</rss>

