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	<title>Irrational Games | IG.Admin | Activity</title>
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	<pubDate>Wed, 31 Dec 1969 19:00:00 -0500</pubDate>
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				<guid>http://irrationalgames.com/studio/careers-at-irrational/level-builder/</guid>
				<title><![CDATA[IG.Admin wrote a new blog post: Art: Level Builder]]></title>
				<link>http://irrationalgames.com/studio/careers-at-irrational/level-builder/</link>
				<pubDate>Thu, 23 Dec 2010 22:54:14 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.Collin/" title="IG.Admin" rel="nofollow">IG.Admin</a> wrote a new blog post: <a href="http://irrationalgames.com/studio/careers-at-irrational/level-builder/" rel="nofollow">Art: Level Builder</a> The original <em>BioShock</em> team is at it again.  Under the direction of Ken Levine, we are setting our sights on outdoing our past achievements with <em>BioShock Infinite </em>.  With <em>BioShock</em>'s Metacritic rating set at 96, this won't be an easy task.  This is why we need you. Simply put, level builders create worlds.  As a level builder, you are [...]</p>
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				<guid>http://irrationalgames.com/studio/careers-at-irrational/level-designer-2/</guid>
				<title><![CDATA[IG.Admin wrote a new blog post: Design: Level Designer]]></title>
				<link>http://irrationalgames.com/studio/careers-at-irrational/level-designer-2/</link>
				<pubDate>Wed, 22 Dec 2010 22:56:43 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.Collin/" title="IG.Admin" rel="nofollow">IG.Admin</a> wrote a new blog post: <a href="http://irrationalgames.com/studio/careers-at-irrational/level-designer-2/" rel="nofollow">Design: Level Designer</a> <strong>Summary of Position: </strong> Irrational Games, the team that created the original BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, <em>BioShock Infinite </em>. We are looking for level designers who can hit the ground running.  We expect you to conceive and execute level ideas that shock, immerse, amaze and [...]</p>
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				<guid>http://irrationalgames.com/studio/careers-at-irrational/programmer/</guid>
				<title><![CDATA[IG.Admin wrote a new blog post: Programming]]></title>
				<link>http://irrationalgames.com/studio/careers-at-irrational/programmer/</link>
				<pubDate>Sun, 19 Dec 2010 18:46:27 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.Collin/" title="IG.Admin" rel="nofollow">IG.Admin</a> wrote a new blog post: <a href="http://irrationalgames.com/studio/careers-at-irrational/programmer/" rel="nofollow">Programming</a> Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams on <em>BioShock Infinite </em>.  Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you have what it takes, we want to hear from you. Our programmers build [...]</p>
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				<guid>/community/forums/about-a-website/recruit-a-friend-earn-cool-stuff</guid>
				<title><![CDATA[IG.Collin just posted in the forum thread: Recruit-a-friend: earn cool stuff (?)]]></title>
				<link>/community/forums/about-a-website/recruit-a-friend-earn-cool-stuff</link>
				<pubDate>Wed, 25 Aug 2010 00:09:39 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="/members/IG.Collin" rel="nofollow">IG.Collin</a> just posted in the forum thread: <a href="/community/forums/about-a-website/recruit-a-friend-earn-cool-stuff" rel="nofollow">Recruit-a-friend: earn cool stuff (?)</a><span class="time-since"></span></p>
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				<guid>/community/forums/bioshock-infinite-general-discussion/does-what-is-being-said-here-potentially-effect-the-development-of-the-game</guid>
				<title><![CDATA[IG.Collin just posted in the forum thread: Does what is being said here potentially effect the development of the game?]]></title>
				<link>/community/forums/bioshock-infinite-general-discussion/does-what-is-being-said-here-potentially-effect-the-development-of-the-game</link>
				<pubDate>Wed, 25 Aug 2010 00:08:05 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="/members/IG.Collin" rel="nofollow">IG.Collin</a> just posted in the forum thread: <a href="/community/forums/bioshock-infinite-general-discussion/does-what-is-being-said-here-potentially-effect-the-development-of-the-game" rel="nofollow">Does what is being said here potentially effect the development of the game?</a><span class="time-since"></span></p>
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				<guid>http://irrationalgames.com/insider/irrational-games-at-pax-prime-2010/</guid>
				<title><![CDATA[IG.Admin wrote a new blog post: Irrational Games at PAX Prime 2010]]></title>
				<link>http://irrationalgames.com/insider/irrational-games-at-pax-prime-2010/</link>
				<pubDate>Tue, 24 Aug 2010 20:22:55 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.Collin/" title="IG.Admin" rel="nofollow">IG.Admin</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/irrational-games-at-pax-prime-2010/" rel="nofollow">Irrational Games at PAX Prime 2010</a> Irrational Games and Game Informer will be teaming up at PAX Prime 2010 for a panel explaining the process in how a cover is selected.  Each stage of the process from the pitch, concepts, revisions, and final cover art will be covered.  Here is the synopsis from the <a href="http://www.paxsite.com/paxprime/schedule.php" rel="nofollow">PAX</a> website:<br />
<blockquote>Ever wonder how games get on the [...]</p></blockquote>
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				<guid>/community/forums/ask-irrational/how-do-i-get-my-ideas-out-there</guid>
				<title><![CDATA[IG.Collin just posted in the forum thread: How do I get my ideas out there?]]></title>
				<link>/community/forums/ask-irrational/how-do-i-get-my-ideas-out-there</link>
				<pubDate>Sat, 21 Aug 2010 02:03:38 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="/members/IG.Collin" rel="nofollow">IG.Collin</a> just posted in the forum thread: <a href="/community/forums/ask-irrational/how-do-i-get-my-ideas-out-there" rel="nofollow">How do I get my ideas out there?</a><span class="time-since"></span></p>
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				<guid>http://irrationalgames.com/insider/bioshock-infinite-wins-igns-game-of-show-at-gamescom-2010/</guid>
				<title><![CDATA[IG.Admin wrote a new blog post: BioShock Infinite wins IGN's Game of Show at Gamescom 2010]]></title>
				<link>http://irrationalgames.com/insider/bioshock-infinite-wins-igns-game-of-show-at-gamescom-2010/</link>
				<pubDate>Fri, 20 Aug 2010 18:15:14 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.Collin/" title="IG.Admin" rel="nofollow">IG.Admin</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/bioshock-infinite-wins-igns-game-of-show-at-gamescom-2010/" rel="nofollow">BioShock Infinite wins IGN's Game of Show at Gamescom 2010</a> We are thrilled to announce that <em>BioShock Infinite</em> has won Game of the Show and Best Xbox 360 Game by <a href="http://games.ign.com/articles/111/1114761p1.html" rel="nofollow">IGN</a> at Gamescom 2010.</p>
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				<guid>http://irrationalgames.com/insider/irrational-behavior-episode-7-part-2/comment-page-1/#comment-9491</guid>
				<title><![CDATA[IG.Collin commented on the blog post Irrational Behavior Episode 7 Part 2: Making of the BioShock Infinite Trailer]]></title>
				<link>http://irrationalgames.com/insider/irrational-behavior-episode-7-part-2/comment-page-1/#comment-9491</link>
				<pubDate>Fri, 20 Aug 2010 17:30:57 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.Collin/" title="IG.Collin" rel="nofollow">IG.Collin</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrational-behavior-episode-7-part-2/comment-page-1/#comment-9491" rel="nofollow">Irrational Behavior Episode 7 Part 2: Making of the BioShock Infinite Trailer</a> It takes a bit for iTunes to pick it up.</p>
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				<guid>http://irrationalgames.com/insider/irrational-behavior-episode-7-part-2/</guid>
				<title><![CDATA[IG.Admin wrote a new blog post: Irrational Behavior Episode 7 Part 2: Making of the BioShock Infinite Trailer]]></title>
				<link>http://irrationalgames.com/insider/irrational-behavior-episode-7-part-2/</link>
				<pubDate>Fri, 20 Aug 2010 15:38:02 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.Collin/" title="IG.Admin" rel="nofollow">IG.Admin</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/irrational-behavior-episode-7-part-2/" rel="nofollow">Irrational Behavior Episode 7 Part 2: Making of the BioShock Infinite Trailer</a> <img src="http://irrationalgames.com/files/2010/08/irrational_behavior2.jpg" width="142.43323442137" height="100" alt="Thumbnail" class="align-left thumbnail" /> In this episode of Irrational Behavior we let you look behind the scenes of the creation at the <em>BioShock Infinite </em> trailer.  Some of the people responsible for directing and creating the trailer discuss the constant evolution of the material as well as the hurdles that had to be overcome along the way in order to get [...]</p>
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				<guid>/community/forums/bioshock-infinite-general-discussion/bioshock-infinite-wins-game-of-the-show-at-gamescom</guid>
				<title><![CDATA[IG.Collin just created a new forum thread: BioShock Infinite wins Game of the Show at Gamescom]]></title>
				<link>/community/forums/bioshock-infinite-general-discussion/bioshock-infinite-wins-game-of-the-show-at-gamescom</link>
				<pubDate>Fri, 20 Aug 2010 14:30:29 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="/members/IG.Collin" rel="nofollow">IG.Collin</a> just created a new forum thread: <a href="/community/forums/bioshock-infinite-general-discussion/bioshock-infinite-wins-game-of-the-show-at-gamescom" rel="nofollow">BioShock Infinite wins Game of the Show at Gamescom</a><span class="time-since"></span></p>
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				<guid>/community/forums/bioshock-infinite-general-discussion/bioshock-infinite-nyc-event-footage-on-gttv-tonight</guid>
				<title><![CDATA[IG.Collin just created a new forum thread: BioShock Infinite NYC Event Footage on GTTV Tonight]]></title>
				<link>/community/forums/bioshock-infinite-general-discussion/bioshock-infinite-nyc-event-footage-on-gttv-tonight</link>
				<pubDate>Fri, 20 Aug 2010 11:44:16 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="/members/IG.Collin" rel="nofollow">IG.Collin</a> just created a new forum thread: <a href="/community/forums/bioshock-infinite-general-discussion/bioshock-infinite-nyc-event-footage-on-gttv-tonight" rel="nofollow">BioShock Infinite NYC Event Footage on GTTV Tonight</a><span class="time-since"></span></p>
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				<guid>/community/forums/podcast-discussion/irrational-behavior-episode-7-part-2-discussion</guid>
				<title><![CDATA[IG.Collin just created a new forum thread: Irrational Behavior Episode 7 Part 2 Discussion]]></title>
				<link>/community/forums/podcast-discussion/irrational-behavior-episode-7-part-2-discussion</link>
				<pubDate>Fri, 20 Aug 2010 10:49:30 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="/members/IG.Collin" rel="nofollow">IG.Collin</a> just created a new forum thread: <a href="/community/forums/podcast-discussion/irrational-behavior-episode-7-part-2-discussion" rel="nofollow">Irrational Behavior Episode 7 Part 2 Discussion</a><span class="time-since"></span></p>
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				<guid>/community/forums/podcast-discussion/irrational-behavior-episode-7-part-1-discussion</guid>
				<title><![CDATA[IG.Collin just posted in the forum thread: Irrational Behavior Episode 7 Part 1 Discussion]]></title>
				<link>/community/forums/podcast-discussion/irrational-behavior-episode-7-part-1-discussion</link>
				<pubDate>Wed, 18 Aug 2010 21:20:25 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="/members/IG.Collin" rel="nofollow">IG.Collin</a> just posted in the forum thread: <a href="/community/forums/podcast-discussion/irrational-behavior-episode-7-part-1-discussion" rel="nofollow">Irrational Behavior Episode 7 Part 1 Discussion</a><span class="time-since"></span></p>
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				<guid>/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum</guid>
				<title><![CDATA[ig.collin just created a new forum thread: BioShock Infinite Fan Art Forum]]></title>
				<link>/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum</link>
				<pubDate>Tue, 17 Aug 2010 11:43:45 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="/members/ig.collin" rel="nofollow">ig.collin</a> just created a new forum thread: <a href="/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum" rel="nofollow">BioShock Infinite Fan Art Forum</a><span class="time-since"></span></p>
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				<guid>/community/forums/ask-irrational/fansite-kit</guid>
				<title><![CDATA[IG.Collin just posted in the forum thread: fansite kit?]]></title>
				<link>/community/forums/ask-irrational/fansite-kit</link>
				<pubDate>Tue, 17 Aug 2010 11:21:37 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="/members/IG.Collin" rel="nofollow">IG.Collin</a> just posted in the forum thread: <a href="/community/forums/ask-irrational/fansite-kit" rel="nofollow">fansite kit?</a><span class="time-since"></span></p>
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				<guid>http://irrationalgames.com/insider/joystiq-interviews-ken-levine-on-bioshock-infinite/comment-page-1/#comment-9171</guid>
				<title><![CDATA[IG.Collin commented on the blog post Joystiq interviews Ken Levine on BioShock Infinite]]></title>
				<link>http://irrationalgames.com/insider/joystiq-interviews-ken-levine-on-bioshock-infinite/comment-page-1/#comment-9171</link>
				<pubDate>Mon, 16 Aug 2010 03:40:32 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.Collin/" title="IG.Collin" rel="nofollow">IG.Collin</a> commented on the blog post <a href="http://irrationalgames.com/insider/joystiq-interviews-ken-levine-on-bioshock-infinite/comment-page-1/#comment-9171" rel="nofollow">Joystiq interviews Ken Levine on BioShock Infinite</a> If you can't see the video, you can follow the links and watch them on Gametrailers.com.</p>
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				<guid>http://irrationalgames.com/insider/gametrailers-interviews-ken-levine-shawn-robertson-on-bioshock-infinite/comment-page-1/#comment-9166</guid>
				<title><![CDATA[IG.Collin commented on the blog post GameTrailers interviews Ken Levine & Shawn Robertson on BioShock Infinite]]></title>
				<link>http://irrationalgames.com/insider/gametrailers-interviews-ken-levine-shawn-robertson-on-bioshock-infinite/comment-page-1/#comment-9166</link>
				<pubDate>Mon, 16 Aug 2010 03:28:47 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.Collin/" title="IG.Collin" rel="nofollow">IG.Collin</a> commented on the blog post <a href="http://irrationalgames.com/insider/gametrailers-interviews-ken-levine-shawn-robertson-on-bioshock-infinite/comment-page-1/#comment-9166" rel="nofollow">GameTrailers interviews Ken Levine &amp; Shawn Robertson on BioShock Infinite</a> If you can't view the video you can click on the link to Joystiq.com to see the entire video and transcript.</p>
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				<guid>http://irrationalgames.com/insider/joystiq-interviews-ken-levine-on-bioshock-infinite/</guid>
				<title><![CDATA[IG.Admin wrote a new blog post: Joystiq interviews Ken Levine on BioShock Infinite]]></title>
				<link>http://irrationalgames.com/insider/joystiq-interviews-ken-levine-on-bioshock-infinite/</link>
				<pubDate>Mon, 16 Aug 2010 02:04:34 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.Collin/" title="IG.Admin" rel="nofollow">IG.Admin</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/joystiq-interviews-ken-levine-on-bioshock-infinite/" rel="nofollow">Joystiq interviews Ken Levine on BioShock Infinite</a> <a href="http://www.joystiq.com" rel="nofollow">Joystiq </a>had the opportunity to talk with Creative Director Ken Levine at the <em>BioShock Infinite </em> Announcement Event in New York last week.  The conversation covers all areas from the last three years here at Irrational Games, the setting of <em>BioShock Infinite </em>, the Project Icarus codename, and more.  Watch the entire interview and read the entire transcript over at [...]</p>
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				<guid>http://irrationalgames.com/insider/gametrailers-interviews-ken-levine-shawn-robertson-on-bioshock-infinite/</guid>
				<title><![CDATA[IG.Admin wrote a new blog post: GameTrailers interviews Ken Levine & Shawn Robertson on BioShock Infinite]]></title>
				<link>http://irrationalgames.com/insider/gametrailers-interviews-ken-levine-shawn-robertson-on-bioshock-infinite/</link>
				<pubDate>Mon, 16 Aug 2010 01:53:15 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/IG.Collin/" title="IG.Admin" rel="nofollow">IG.Admin</a> wrote a new blog post: <a href="http://irrationalgames.com/insider/gametrailers-interviews-ken-levine-shawn-robertson-on-bioshock-infinite/" rel="nofollow">GameTrailers interviews Ken Levine &amp; Shawn Robertson on BioShock Infinite</a> <a href="http://www.gametrailers.com" rel="nofollow">GameTrailers.com</a> attended the <em>BioShock Infinite </em> Announcement Event in New York last week and were able to chat with Lead Artist Shawn Robertson and Creative Director Ken Levine on the genesis of <em>BioShock Infinite. </em> Watch the Standard Definition versions below or you can head over to <a href="http://www.gametrailers.com" rel="nofollow">GameTrailers.com</a> to watch the High Definition versions of <a href="http://www.gametrailers.com/video/starting-from-bioshock-infinite/702825" rel="nofollow">Starting From Scratch Interview </a>and <a href="http://www.gametrailers.com/video/story-bioshock-infinite/702804" rel="nofollow">Story &amp; Concepts </a>.
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