IG Australia is always hiring for the right candidate! If you are a
talented programmer, artist, designer or manager and you believe that
you have something unique to offer us, please apply and we will
seriously consider your application regardless of whether a specific
vacancy is listed below. IGA is primarily interested in recruiting
those who can demonstrate their understanding of how to create great
games whatever your level of experience in the industry.
IGA offers generous salary packages and relocation
within Australia or internationally (international relocation for
senior candidates only).
Designers: game design documents, writing samples, game
analysis as appropriate .
Email submission is preferred except when submitting
high-resolution images on CD.
Submissions will not be returned unless requested
and a stamped self-addressed envelope provided.
Please send to jobs@irrational.com.au
or mail submissions to:
Irrational Games Australia
Attention: Recruitment
Manager
PO Box 66
Braddon, ACT 2612
Australia
Quick links to the listings below:
Here at Irrational Games we can boast about taking gaming innovation to the next level. Our recent success at the 2006 E3 convention saw us take out the much coveted 'Game of the Show' (IGN, Gamespot and Gamespy) award for Bioshock.
We have also had the privilege of being awarded the title of 'IGN Developer of the Year 2005'.
This is the type of exposure and experience you can share by joining our award winning team in our Australian Studio.
Based in the heart of Australia's national capital, Canberra, we are experiencing exciting growth due to the scale of our upcoming project. Due to this growth, we are seeking a suitably experienced individual to take on the responsibilities of Art Outsource Manager.
Reporting to a Lead Artist, you will be responsible for coordinating all of our outsourced art requirements including all the associated administrative needs. This includes preparing reports, maintaining the work schedule and managing the outsource art budget.
It is essential that you have a sound understanding and appreciation of technical art concepts, coupled with superior communication and organizational skills. You will be a self-motivated team player who takes a proactive and no nonsense approach to your work.
Ideally you will have worked in the games industry in either an art or management capacity or in an outsource management role in a related industry. Mandarin language skills would also be a huge bonus as you will be liaising extensively with our art team in Shanghai.
In return we can offer you the opportunity to put your skills, vision and experience to the test by working on a highly anticipated and exciting project that we currently have under way. This is a rare chance to play a crucial part in developing a AAA title and to work with some of the best talent in the industry.
To apply, please send your resume and portfolio clearly detailing and addressing the above criteria to Ali Hinton, Recruitment Manager at ali@irrational.com.au
Here at Irrational Games we can boast about taking gaming innovation to the next level. Our recent success at the EEE saw us take out the much coveted 'Game of the Show' award for Bioshock from IGN, Gamespot and Gamespy. IGN also saw fit to dub us their 'Developer of the Year 2005'.This is the type of exposure and experience you can share by joining our award winning team in our Australian Studio.
Based in the heart of Australia's national capital, Canberra, we are experiencing booming success in the industry and due to this growth we are in need of experienced and passionate Level Designers to join our team.
Level designers are directly responsible for creating gameplay through level building and scripting. You will need to combine a strong aesthetic sense and interest in creating visually interesting spaces with an ability to understand how gameplay is created. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.
As a level designer, you will be directly supervised by the lead level designer who will review your work and determine if it is artistically and technically sufficient to use in the final product. You will be required to work with artists, designers and programmers to ensure that your work is appropriate for the game design.
At Irrational, we are currently working with Unreal Warfare™ technology to create next generation titles. Experience with this technology building mods or commercial products will be highly valued but similar experience with other technologies, like Half-Life™ or Quake™, is also valued.
Required skills
- understanding of contemporary 3D first-person engine technologies and editing tools
- experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines)
- understanding of and desire to create first-person shooter gameplay
- interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels
- ability to use basic programming or scripting tools
- ability to meet deadlines
- ability to work and contribute effectively in a team environment
- good communication skills
As a game designer, you are expected to also have a wider interest in game design and creation and you will be expected to continue to refine these skills.
To apply for this position, you will need to submit:
- Resume.
- Cover letter explaining why you want to work at Irrational.
- Reel or CD of original work, which should show examples of all or some of the following:
- Levels or other game content. This should be viewable using existing third party game engines or modified engines that can be freely downloadable.
- Game or level design documents
- Any other supporting material that demonstrates your artistic or game design skills and thinking.
Contact Ali Hinton, Recruitment Manager at ali@irrational.com.au
Irrational is expanding!
Irrational Games is taking gaming innovation to the next level. We’ve had an outstanding year, and were recently awarded the title of ‘IGN Developer of the Year 2005’. Additionally, at E3 2006, we were awarded “Game of the Show” for Bioshock from IGN, Gamespot and Gamespy.
Based in Canberra, the heart of Australia’s national capital, we are looking for a talented and passionate Producer to join us.
As a producer at Irrational, you will be responsible for supervising a development team to deliver a game on schedule, on budget, and to quality. You will also be responsible for liaising with the publisher and other third parties.
We believe that a successful game producer is the heart of the development team. You must primarily be a "people person," capable of organizing, inspiring and dealing with conflict in a group of creative people.
You must be capable of understanding the development process, and ensuring that it runs smoothly and on time. You must be aware of the tensions inherent in managing a creative process to deliver a product on time and to budget. You must be capable of balancing the competing interests of quality and timely delivery. Irrational believes that great game producers must be capable of thinking on their feet, and responding flexibly to an ever-changing development environment.
Essential requirements:
- Minimum five years experience in the games industry
- Must have shipped various titles
- Experience managing a large scale software development project (20+ development staff over 2+ years)
- Experience shipping console game titles, including dealing with manufacturer approval processes
- Understanding of key technical issues involved with console and PC game development
- Experience with scheduling tools
- Experience managing a project budget
- Excellent people skills, including the ability to motivate people and inspire their creative talents
- Experience managing conflict
- Experience in risk analysis and mitigation
- Excellent verbal and written communication skills
- Strong problem solving skills
In return, we can offer you the opportunity to put your skills, vision and experience to the test by working on highly anticipated and exciting projects. This is a rare chance to play a crucial part in developing a AAA title, and to work with some of the best talent in the industry.
Please send your CV and portfolio details to Ali Hinton, Recruitment Manager at ali@irrational.com.au
Irrational is expanding!
Irrational Games is taking gaming innovation to the next level. We’ve had an outstanding year, and were recently awarded the title of ‘IGN Developer of the Year 2005’. Additionally, at E3 2006, we were awarded “Game of the Show” for Bioshock from IGN, Gamespot and Gamespy.
Based in Canberra, the heart of Australia’s national capital, we are looking for a talented and passionate Visual Effects Coder to join us.
We are currently seeking the talents and technical expertise of a Visual Effects Coder.
You must have a superb knowledge of C/C++, OO principles, shader language and general rendering technologies that has been demonstrated in recently released console titles.
An acute understanding of 3D graphics research areas (including particles, fluid, fog, cloth and screen space effects), along with how to utilize and optimize these technologies in game, is essential.
This role will require you to work closely with the art team, so a good working knowledge of content creation tools is a big plus, in particular 3DS max & Unreal 3 Editor.
Communicating your specialist knowledge is of utmost importance, so you must be a team player who is equally comfortable dealing with creative and technical colleagues.
In return, we can offer you the opportunity to put your skills, vision and experience to the test by working on highly anticipated and exciting projects. This is a rare chance to play a crucial part in developing a AAA title, and to work with some of the best talent in the industry.
Please send your CV and portfolio details to Ali Hinton, Recruitment Manager at ali@irrational.com.au
Irrational Games is currently looking for an experienced senior game coder
with an excellent practical knowledge of C/C++ and OO principles to work on
its next big project at our Canberra office.
The ideal candidate will have worked on a recently released console game
and be able to discuss in detail the systems that they were responsible for.
The ability to work closely with the game designers in an iterative fashion,
providing technical solutions to some of the most original design concepts seen in the industry today is essential.
Although there are no direct management responsibilities with this role you are likely to
be first point of contact for any questions regarding specific areas of the design so being
able to define workflow and scheduling impacts for yourself and other members of the team is a plus
The position requires a pro-active communicator who is equally comfortable dealing
with creative or technical colleagues alike.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game.
Irrational Games is currently looking for an coder with several years
experience working on console platforms to join our Canberra team working on our next big project.
Candidates must have a superb knowledge of C/C++ and OO principles
and will have demonstrated that in recently released console titles.
An acute understanding of the potential pitfalls of console
development and how to get the best out of the hardware is also essential.
As such you should be comfortable working with other coders to optimize and
where required restructure systems and features.
Communicating your specialist knowledge is of utmost
importance so you must be a team player who is equally comfortable
dealing with creative and technical colleagues.
Although there are no direct management responsibilities
with this role you are likely to be first point of contact for
any questions regarding the target platform so being able to define
workflow and scheduling impacts for yourself and other members of the team is a plus.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game
Irrational Games is currently looking for an experienced coder with an excellent
practical knowledge of in game physics systems to work on its next big project
at our Canberra office.
The ideal candidate will have developed such a system for a console platform,
linking it to the animation, audio and AI components where necessary.
A superb knowledge of C/C++ and OO principles is also essential,
practical experience of working with middleware solutions is also highly desirable.
The position requires a pro-active communicator who is equally
comfortable dealing with creative or technical colleagues.
Above all though we are looking for somebody with enthusiasm,
passion and the desire to make a truly great game.
Irrational
Games Australia is looking for a talented senior programmer to work
on an exciting new next-generation console and PC project. This
position is open to candidates with several years experience in the
games industry working with current generation consoles (PS2, XBox
and/or GameCube).
Irrational
programmers are responsible for designing and implementing our game
technology. At Irrational, programmers are a significant part of the
game design process, so you should be passionately interested in game
development as well as writing great code.
Irrational
believes in cutting-edge technology married to great game design. We
are particularly interested in programmers who have both technical
skills and care about how that technology can be used to make games
more fun.
Responsibilities:
work
with the game designer and the lead programmer to produce technical
design documents and schedules
write,
document and test code to implement the technical design
liase
with design and art teams to ensure that code addresses their
technical needs
research
technology to ensure that Irrational products remain at the
forefront of games technology
take
responsibility for one or more major areas of a game or piece of
technology
supervise
junior or mid-level programmers as required
review
and critique code design and implementation from other programmers
contribute
to the ongoing evolution of the software development process at IGA.
Required
Experience and Skills:
excellent
understanding of C/C++
good
understanding of OO design principles
at
least three years experience working with current generation game
console technology
must
have shipped at least two game title (or one game title if
substantial experience in a related field)
communication
skills and interest in working with our game developers in a
cooperative team environment
commitment
to code quality, documentation and sound testing proceedures
interest
in game development and game technology
Additional
Experience and Skills (desired but not necessary):
tertiary
educational qualifications in computer science and mathematics
working
knowledge or better or 3D rendering principles including principles
of rendering pipelines, 3D transforms and linear algebra, DirectX
APIs and current generation 3D graphics hardware and drivers.
To apply
for this position you should submit:
resume
cover
letter clearly identifying why you want to work at Irrational and in
the games industry
samples
of source code demonstrating good understanding of C++ design
principles as well as an interesting algorithm.
Irrational
offers generous salary packages based on skills and experience as
well as participation in an equity bonus pool. This position can be
filled on a permanent full-time basis or contract basis.
Applicants
for this position must be in or willing to relocate to Canberra.
International applicants will be considered for this position and
assistance will be offered in relocating, if necessary.