|
7 replies | 661 views | +14 rating | January 12, 2010 5:36pm | ||||
If you're making a X-com i beg you to read thisHi, You're one of the last remaining fortress of proper games. Even though i was actually a bit disappointed with BioShock for being aimed too much at teenagers and casual gamers, i understand this design decision. Personally i don't think you need to "water down" a game to suit more casual players. I believe you can make an x-com game that is complex but user friendly. Slow pace...best thing to do is to add more events or make the tension higher so players don't feel bored. I'd really love if you'd make the game also for adult users. We're shooting aliens here so no need to be shy. If you plan to cater to the 14 y.o. you have competition like Crysis and similar games...almost no chance you'll match it, so why bother. BELLOW IS A LIST OF IDEAS YOU MIGHT WANT TO CHECK IF YOU HAVE THE TIME OR NEED SUGGESTIONS (THEY RANGE FROM SPECIFICS TO MORE BROAD ISSUES) Critical issues: Story/plot: -a complete restart. I think the x-com series went too far story wise, besides i love contemporary times mixed with high tech future equipment. I'd start it at 2010. Playing style: if 3D tactical shooter (no plane/base management...)-> -one word (and a number) SWAT 4. Of course many more tactical features. But the core should be tactical like the SWAT games, not some arcady sh**. if old school style-> -minimum everything Xcom1 had, plus elements of Apocalypse. Ideas from other games (UFO series specifically and fallout tactics): -give those games a look. Random ideas: -it feels really gratifying if you can see the actual effect the weapon has on enemies (gibbing, blood, blows them away) Thanks and have a nice day |
||||||||
|
Link | January 13, 2010 4:34am | ||||
|
Hey, matching Avatars! While I agree that they need all the support/ideas they can get, I'm pretty sure that any project that they have is already long in development. Remember they haven't touched anything since Bioshock, and that was released in 2007. It's already been 2 years and some change, if an X-COM is indeed coming, I'm sure that most of the design decisions have been taken. From your points, I'm betting that it's a SWAT 4 type of game. Still, they could surprise us with a true turn-based top down experience. |
||||||
|
Link | January 13, 2010 9:44am | ||||
|
I'd be shocked if they weren't working on something that's mainly a shooter, given the positions they've been hiring for (and are still hiring). I'm just hoping that they've taken a Bioshock level of immersion in the world and wedded it to deeper (but not necessarily more complex) progression. An X-Com-like strategy layer would be great, but it's having progression unlock different ways to interact with the game itself that is compelling (like the plasmids provided in Bioshock). I'd rather have that than research trees and base-building (though both would be nice...) |
||||||
|
Link | January 13, 2010 11:08am | ||||
|
I personally think that IG could do a good job in how they handle X-Com. After all, Fallout 3, handled by Bethesda was miles apart from FO1 and FO2, despite NMA forum members and angry doubters around the world, they created a great game that took the franchise to the new millenium. That said, they did Freedom Force and that could indicate an ability and willingness to build a game like the old ones. |
||||||
|
Link | January 16, 2010 12:22am | ||||
|
I'm gonna go ahead and guess that it might be a little bit too late for such advice. |
||||||
|
Link | February 26, 2010 2:53pm | ||||
You never know, maybe Irrational has adopted the 3dRealms approach to game development. |
||||||
|
Link | February 27, 2010 9:19pm | ||||
I hope not... |
||||||
|
Link | March 01, 2010 10:30am | ||||
I know this is off topic for your discussion but, really? Did you really feel that Bioshock was made for teenagers and casuals? Bloody splicers, creepy atmosphere, shooting up drug-like substances, little girls stabbing needles into corpses, hulking men in diving suits drilling people through the gut, a story based around philosophical ideas of Ayn Rand - they don't sound like the target market to me. Anyway back to your actual topic |
||||||
"Are you looking for a position in game development? Well, you're in luck because we're hiring! Take a gander... http://t.co/S3lzTOOm"